Difference between revisions of "Custom Spells"
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* Nox Bow - The Ranger uses his knowledge of archery and hunting to craft a temporary poison elemental bow that last for a short duration | * Nox Bow - The Ranger uses his knowledge of archery and hunting to craft a temporary poison elemental bow that last for a short duration | ||
* Call Mount - The Ranger calls to the wild, summoning a speedy mount to his side | * Call Mount - The Ranger calls to the wild, summoning a speedy mount to his side | ||
+ | |||
+ | == Bard spells == | ||
+ | |||
+ | Bard spells are based off of your musicianship skill and require an instrument to be in your pack. Bard spells are generally best for groups as they mostly offer area affect buffs that increase your stats or resistances. To use bard spells, a bard Song Book must first be purchased off of a bard NPC. The bard song book must then be filled with the bard spells that drop off of many different creatures (such as liches, dragons) in the form of a scroll. | ||
+ | |||
+ | * Army's Paeon - Regenerates your partys health slowly. [Area Effect] | ||
+ | * Enchanting Etude - Raises the intelligence of your party. [Area Effect] | ||
+ | * Energy Carol - Raises the energy resistance of your party. [Area Effect] | ||
+ | * Energy Threnody - Lowers the energy resistance of your target | ||
+ | * Fire Carol - Raises the fire resistance of your party. [Area Effect] | ||
+ | * Fire Threnody - Lowers the fire resistance of your target | ||
+ | * Foe Requiem - Damages your target with a burst of sonic energy | ||
+ | * Ice Carol - Raises the cold resistance of your party. [Area Effect] | ||
+ | * Ice Threnody - Lowers the ice resistance of your target | ||
+ | * Knight's Minne - Raises the physical resist of your party. [Area Effect] | ||
+ | * Mage's Ballad - Regenerates your party's mana slowly. [Area Effect] | ||
+ | * Magic Finale - Dispels all summoned creatures around you. [Area Effect] | ||
+ | * Poison Carol - Raises the poison resistance of your party. [Area Effect] | ||
+ | * Poison Threnody - Lowers the poison resistance of your target | ||
+ | * Sheepfoe Mambo - Raises the dexterity of your party. [Area Effect] | ||
+ | * Sinewy Etude - Raises the strength of your party. [Area Effect] | ||
== Spell Weaving == | == Spell Weaving == |
Revision as of 05:43, 8 November 2017
Contents
Custom Spells
In addition to the standard Magic Spellbook and Necro Spellbook, we have added several custom spellbooks to the game. You can obtain the Cleric book by completing the Vengeful Spirit Quest, the Druid book can be purchased by donation or from the monthly auction, and the Spellweaving book from a 2 part quest.
Druid spells
Druid spells apply to the Animal Lore and Animal Taming skills. You must have the druid spellbook (Tome of Nature)and the proper druid reagents to cast these powerful spells.
The Druid Spell Book is one of the most powerful forces in the game. It is intended to be fairly rare and hard to obtain. You can only get this spellbook by purchasing from other players or by Donations
- Leaf whirlwind - Similar to the Mark spell.
- Hollow Reed - Similar to the Bless spell.
- Pack of Beasts - Summons animals; the number of which depends on your skill.
- Spring of Life - Restores a small amount of health, but takes time to be cast again.
- Grasping Roots - Casts roots that paralyze your opponent.
- Blend with Forest - Summons a tree to the target behind which you can hide.
- Swarm of Insects - Summons insects that sting your opponent.
- Volcanic Eruption - Fire comes from underneath the ground and damages all opponents in sight.
- Summon Familiar - Summons a creature to help you in battle.
- Stone Circle - Creates a circular wall around the opponent, disabling him from moving out of that small area, unless unless the opponent is able to teleport.
- Enchanted Grove - Grows a circle of trees which heals and restores mana to you and your friends, but not pets.
- Lure Stone - Lures all enemies and creatures in the area to a stone. Enemies will be more interested in the stone than attacking you.
- Nature's Passage - Similar to the Recall spell.
- Mushroom Gateaway - Similar to the Gate Travel spell, but with alot more stylish look.
- Restorative Soil - Creates a special soil that resurrects anyone who walks across.
- Shield of Earth - Summons a wild hedge to grow out of the ground, preventing your opponents from reaching you.
Cleric spells
Cleric spells are based on your Spirit Speak skill, they do not use reagents, but tithed gold. The Touch of Life spell is the most powerful healing spell in the game. It even allows you to heal poisoned targets.
- Angelic Faith - The caster calls upon the divine powers of the heavens to transform himself into a holy angel. The caster gains better regeneration rates and increased stats and skills.
- Banish Evil - The caster calls forth a divine fire to banish his undead or demonic foe from the earth.
- Dampen Spirit - The caster's enemy is slowly drained of his stamina, greatly hindering their ability to fight in combat or flee.
- Divine Focus - The caster's mind focuses on his divine faith increasing the effect of his prayers. However, the caster becomes mentally fatigued much faster.
- Hammer of Faith - Summons forth a divine hammer of pure energy blessed with the ability to vanquish undead foes with greater efficiency.
- Purge - The target is cured of all poisons and has all negative stat curses removed.
- Restoration - The caster's target is resurrected and fully healed and refreshed.
- Sacred Boon - The caster's target is surrounded by a divine wind that heals small amounts of lost life over time.
- Sacrifice - The caster sacrifices himself for his allies. Whenever damaged, all party members are healed a small percent of the damage dealt. The caster still takes damage.
- Smite - The caster calls to the heavens to send a deadly bolt of lightning to strike down his opponent.
- Touch of Life - The caster's target is healed by the heavens for a significant amount.
- Trial by Fire - The caster is surrounded by a divine flame that damages the caster's enemy when hit by a weapon.
Ranger spells
Ranger spells are spells for archers and are based off of the archery skill. A "Ranger Survival Guide" is required to store the spells and can be purchased from a bowyer NPC. The spell scrolls that are used to fill the book drop randomly off of elemental creatures (with the exception of resource elementals). The summoned creatures from the Animal Companion and Call Mount spells can be dispelled by single-clicking the creature and selecting "release".
- Hunter's Aim - Increases the Rangers archery and tactics for a short period of time
- Phoenix Flight - Calls Forth a Phoenix who will carry you to the location of your choice
- Animal Companion - The Ranger summons an animal companion (based on skill level) to aid him in his quests
- Fire Bow - The Ranger uses his knowledge of archery and hunting to craft a temporary fire elemental bow that last for a short duration
- Ice Bow - The Ranger uses his knowledge of archery and hunting to craft a temporary ice elemental bow that last for a short duration
- Lightning Bow - The Ranger uses his knowledge of archery and hunting to craft a temporary lightning elemental bow that last for a short duration
- Nox Bow - The Ranger uses his knowledge of archery and hunting to craft a temporary poison elemental bow that last for a short duration
- Call Mount - The Ranger calls to the wild, summoning a speedy mount to his side
Bard spells
Bard spells are based off of your musicianship skill and require an instrument to be in your pack. Bard spells are generally best for groups as they mostly offer area affect buffs that increase your stats or resistances. To use bard spells, a bard Song Book must first be purchased off of a bard NPC. The bard song book must then be filled with the bard spells that drop off of many different creatures (such as liches, dragons) in the form of a scroll.
- Army's Paeon - Regenerates your partys health slowly. [Area Effect]
- Enchanting Etude - Raises the intelligence of your party. [Area Effect]
- Energy Carol - Raises the energy resistance of your party. [Area Effect]
- Energy Threnody - Lowers the energy resistance of your target
- Fire Carol - Raises the fire resistance of your party. [Area Effect]
- Fire Threnody - Lowers the fire resistance of your target
- Foe Requiem - Damages your target with a burst of sonic energy
- Ice Carol - Raises the cold resistance of your party. [Area Effect]
- Ice Threnody - Lowers the ice resistance of your target
- Knight's Minne - Raises the physical resist of your party. [Area Effect]
- Mage's Ballad - Regenerates your party's mana slowly. [Area Effect]
- Magic Finale - Dispels all summoned creatures around you. [Area Effect]
- Poison Carol - Raises the poison resistance of your party. [Area Effect]
- Poison Threnody - Lowers the poison resistance of your target
- Sheepfoe Mambo - Raises the dexterity of your party. [Area Effect]
- Sinewy Etude - Raises the strength of your party. [Area Effect]
Spell Weaving
Spellweaving is a new skill of magic that allows an arcanist (the official title of a spellweaver) to summon powerful forces of nature and manifest them into various spell effects. Channeling such power is often done in concert with other arcanists. Such cooperative casting allows for arcanists to weave titanic magic that would otherwise be impossible for a mortal to command.
Arcane Circle - Myrshalee
- Mana Cost: 24
- Minimum Skill Needed: 0.1
- Casting Delay: 0.5
- Duration: 1-5 hours (Skill Level Real / 240, minimum 1) (+1 hour per additional arcanist)
- Area of Effect: Caster and up to 5 other arcanists standing within an arcane circle.
The caster and up to four participating arcanists must stand inside an arcane circle. When the caster invokes this spell, a magically charged emerald (called an arcane focus) is created for the caster and each participating arcanist. The arcane focus increases duration, spell damage, healing spell effectiveness, and area of effect for the activator’s Spellweaving spells.
Gift of Renewal - Olorisstra
- Mana Cost: 24
- Minimum Skill Needed: 0.1
- Casting Delay: 3.0
- Duration: 1-5 minutes (Skill Level Real / 240, minimum 1)
- Area of Effect: Caster or 1 target
- Arcane Circle Bonus: +1 health regeneration per additional arcanist. +1 minute duration per additional arcanist. +2% cure poison chance per additional arcanist.
Increases the recipient’s natural health regeneration for the duration of the spell. Can cure poison one time, and then the spell immediately ends. If the recipient gets poisoned after this spell’s initial casting, the spell will attempt to cure poison one time. If the cure poison attempt is successful, then the gift of renewal expires as normal.
Immolating Weapon - Thalshara
- Mana Cost: 26
- Minimum Skill Needed: 0.1
- Casting Delay: 1.0
- Duration: 11-15 seconds (10 + (Skill Level Real / 240, minimum 1))
- Area of Effect: 1 Weapon (must be equipped by caster)
- Arcane Circle Bonus: +1 damage per additional arcanist. +1 second duration per additional arcanist.
Temporarily enchants a bow or melee weapon so that it inflicts extra fire damage per hit.
Attune Weapon - Haeldril
- Mana Cost: 26
- Minimum Skill Needed: 0.1
- Casting Delay: 1.0
- Duration: 11-15 seconds (10 + (Skill Level Real / 240, minimum 1))
- Area of Effect: 1 Weapon (must be equipped by target)
- Arcane Circle Bonus: +1 second duration per additional arcanist.
The arcanist becomes one with an enemy’s weapon. This curse lessens damage inflicted by an enemy’s weapon by 50% for the duration of the spell.
Thunderstorm - Erelonia
- Mana Cost: 29
- Minimum Skill Needed: 10.1
- Casting Delay: 1.5
- Duration: Damage is instantaneous. Any victim interrupted while spellcasting receives a penalty to faster cast recovery for a duration of 5 seconds, unless it successfully makes a successful *Resisting Spells skill check.
- Area of Effect: 1 Weapon (must be equipped by target)
- Arcane Circle Bonus: +1 damage per additional arcanist. +1 tile radius per additional arcanist. +1 second duration per additional arcanist.
A thunderous boom temporarily smites opponents with physical damage and may reduce spellcasting recovery time for the duration of the spell.
Nature’s Fury - Rauvvrae
- Mana Cost: 29
- Minimum Skill Needed: 10.1
- Casting Delay: 1.5
- Duration: 26-30 seconds (25 + (Skill Level Real / 240, minimum 1)) or until slain (whichever comes first)
- Area of Effect: 1 insect swarm
- Arcane Circle Bonus: +1 damage for each insect swarm attack per additional arcanist. +2 seconds duration per additional arcanist.
Summons a swarm of insects that inflict poison damage upon its victim. The more it is angered, the more damage it inflicts.
Summon Fey - Alalithra
- Mana Cost: 31
- Minimum Skill Needed: 24.1
- Casting Delay: 2.0
- Duration: 1-5 minutes (Skill Level Real / 240, minimum 1) or until slain (whichever comes first)
- Area of Effect: 1 lesser fey
- Arcane Circle Bonus: 1 fey per additional arcanist (5 max). +1 minute duration per additional arcanist.
Summons one or more lesser fey to fight, follow, and guard the arcanist. Note that this spell is acquired through the questing system, and does not drop as loot.
Summon Fiend - Nylisstra
- Mana Cost: 31
- Minimum Skill Needed: 24.1
- Casting Delay: 2.0
- Duration: 1-5 minutes (Skill Level Real / 240, minimum 1) or until slain (whichever comes first)
- Area of Effect: 1 lesser fiend
- Arcane Circle Bonus: +1 fiend per additional arcanist. +1 minute duration per additional arcanist.
Summons one or more lesser fiends to fight, follow, and guard the arcanist. Note that this spell is acquired through the questing system, and does not drop as loot.
Reaper Form - Tarisstree
- Mana Cost: 34
- Minimum Skill Needed: 38.1
- Casting Delay: 2.5
- Duration: Permanent until the caster assumes another form
- Area of Effect: Caster only
- Arcane Circle Bonus: +1% to swing speed increase, spell damage increase, and resists per additional arcanist.
Transforms the caster into a reaper. This provides bonuses to swing speed, spell damage, and resists. However, while in this form, the caster is susceptible to fire and moves at a slower speed.
Wildfire - Haelyn
- Mana Cost: 34
- Minimum Skill Needed: 38.1
- Casting Delay: 2.5
- Duration: 1-5 seconds (Skill Level Real / 240, minimum 1)
- Area of Effect: 5 tile radius
- Arcane Circle Bonus: +1 tile radius per additional arcanist. +1 damage per additional arcanist. +1 second duration per additional arcanist.
A blast of intense fire inflicts fire damage on all opponents within its area of effect. Lasts for several seconds.
Essence of Wind - Anathrae
- Mana Cost: 40
- Minimum Skill Needed: 52.1
- Casting Delay: 3.0
- Duration: Damage is instantaneous. Any victim chilled receives a penalty to swing speed increase and faster casting for a duration of 1-5 seconds, unless it successfully makes a successful Resisting *Spells skill check.
- Area of Effect: 5 tile radius
- Arcane Circle Bonus: +1 tile radius per additional arcanist. +1 damage per additional arcanist. +1 second duration per additional arcanist.
A blast of cold air inflicts cold damage on all enemies within its area of effect. Enemies attack and cast spells slower while under this spell’s chill effect. Chill effects last for several seconds.
Dryad Allure - Rathril
- Mana Cost: 40
- Minimum Skill Needed: 52.1
- Casting Delay: 3.0
- Duration: Permanent, until slain
- Area of Effect: Caster only
- Arcane Circle Bonus: +2% chance to Charm humanoid per additional arcanist.
Like a dryad, allows the caster to charm humanoids (not player characters) and command them to do her bidding.
Ethereal Voyage - Orlavdra
- Mana Cost: 60
- Minimum Skill Needed: 66.1
- Casting Delay: 3.5
- Duration: 26-30 seconds (25 + (Skill Level Real / 240, minimum 1)), or the caster performs a hostile action (whichever comes first)
- Area of Effect: Caster only
- Arcane Circle Bonus: +2 seconds duration per additional arcanist.
Allows the arcanist to wander around in an ethereal form as if under the effects of monster ignore. Effect ends after the duration expires or when the caster performs a hostile action (whichever comes first). The arcanist is still visible to other player characters and may be attacked by other player characters as normal. Cannot be used during the heat of battle.
Word of Death - Nyraxle
- Mana Cost: 50
- Minimum Skill Needed: 80.0
- Casting Delay: 3.5
- Duration: Instantaneous
- Area of Effect: 1 target
- Arcane Circle Bonus: +5% hit points per additional arcanist.
This spell can possibly slay any one creature that is under 5-30% of its maximum health. Player characters and creatures that are not slain outright take energy damage instead.
Gift of Life - Illorae
- Mana Cost: 70
- Minimum Skill Needed: 80.1
- Casting Delay: 4.0
- Duration: 1-5 minutes (Skill Level Real / 240, minimum 1)
- Area of Effect: Caster or 1 tamed (must be bonded) creature under the control of the arcanist
- Arcane Circle Bonus: +1 minute duration per additional arcanist.
Death during this spell effect can possibly be reversed for the arcanist or a bonded pet under her control. If the caster or a bonded pet dies while under the effects of this spell, then she/it is instantly resurrected, restored to 50% health, cured of all poisons, and the spell ends. Only the arcanist and her bonded pets may be resurrected in this manner.
Arcane Empowerment - Aslavdra
- Mana Cost: 50
- Minimum Skill Needed: 24.0
- Casting Delay: 4.0
- Duration: 16-20 seconds (15 + (Skill Level Real / 240, minimum 1))
- Area of Effect: Caster only
- Arcane Circle Bonus: +10% (+1% vs. player characters) damage modifier per additional arcanist. +5% healing modifier per additional arcanist. +2 seconds duration per additional arcanist.
For the duration of this spell, the caster’s damaging spells and healing spells are increased in effectiveness. Summoned creatures and animated undead are also increased in effectiveness.