Difference between revisions of "Self Repair"

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(Created page with "===Understanding Durability=== Armor and Weapons have a durability statistic displayed at the bottom of the item gump when you mouse-over the item, it looks like 150/200. If...")
 
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Latest revision as of 10:18, 28 October 2017

Understanding Durability

Armor and Weapons have a durability statistic displayed at the bottom of the item gump when you mouse-over the item, it looks like 150/200. If the max durability number drops to zero there is a chance the item will break and disappear.

An items durability is comprised of two parts: the current durability, and the maximum durability, both of which are values in the range of 0-255.

The Current Durability on an item is decreased through hitting monsters, animals, or other players, as in the case of weapons, or through being hit by monsters, animals, or other players, as in the case of armor and shields.

Self Repair

The self repair property automatically repairs some of the damage that the item has taken.

When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)

It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.

Your item may take also substantial damage quickly by an acid attack and may not repair fast enough to compensate for the damage

The timer is probably what is confusing most people. Now, with that explanation, you might understand why you are having a hard time gaining points back.

The Solution: Fight critters, that can only deal one damage to your equipment, in short bursts, would be my suggestion. Its ether that or use a repair deed, and fortifying powder to compensate.

--Sturger